In the media program, youth explore the power of communication. Program participants develop and strengthen their unique voices through hands-on training in photography, radio, and video. Youth craft their own stories and gain the skills to think critically about popular culture and media.

Sample Media Classes

Funky Photo Youth using photographs as a starting point you will create collaged images by adding writing, paint or drawing.

Photography Youth learn to use a 35mm camera and print their black & white photos in the darkroom.

Photoshop In this class youth learn to manipulate and change images on the computer into works of art or just plain fun.

Radio This class is for youth who have an opinion to share and need a place to be heard. Youth work as a team to develop a theme and produce their own radio shows.

Video Production Youth learn how to plan a production and storyboard their ideas. Youth learn camera basics and shoot the script. Finally, youth bring all the pieces together in the editing stage.


A monthly radio program on KZYX/Z Mendocino County Public Broadcast described as a show by, for and about young people.  Airs on the last Sunday of each month at 2pm 91.5/90.7/88.3fm or kzyx.org.


A research unit of Harvard Project Zero, Stanford Center on Adolescence and the Quality of life Research Center at Clarement Graduate University has been studying how individuals strive to do “good work”—work that is excellent in quality, ethical, and engaging to the worker as part of the Good Work Project.  This unit is  now applying its  “good work” lens to the digital media, a new domain of activity in which youth in particular are becoming leading participants.  While a high proportion of young people’s activities in cyberspace are social—constituting more “play” than “work”— the researchers believe that it is critically important to explore the ethical character of their conduct in this evolving sphere. 

“Far from being passive consumers (or, as some fear, victims) of media, young people are actively contributing to and defining the new media landscape through sites such as MySpace, Flickr,YouTube, Second Life as well as blogs and multi-player games. While we believe that young people are invoking and nurturing important skills through such creations, are they also developing an ethical sense regarding their online activities?  We wish to understand how young people conceptualize their participation in virtual worlds and the choices they make as they interact with one another.  What beliefs, values, and goals do they bring to their activities online?  What ethical considerations guide their conduct? Are they even aware of the potential for ethical or unethical behavior — at least until the time whey they themselves are the victim?  What kinds of identities do they construct and what are the ethical implications?  For example, when young people take on new virtual identities, do they behave civilly or do they use these identities as an occasion for bullying?  When they create using materials online, do they appropriately credit sources or do they lift without regard for authorship?  How do they understand authorship and ownership in a sphere in which most information and material is “up for grabs,” (i.e., easily downloaded or acquired via copy and paste)?
In short, how do young people define “good” cyber-citizenship and what kinds of things do they do to achieve it? 
We are studying young people (ages 15-25) who regularly participate in online games, social networking sites, and other online communities. Our methods include in-depth interviews, the posing of hypothetical ethical dilemmas, and observations of youth participating in online communities. Through these methods, we seek to uncover
strategies for “good play” and, ultimately, to develop tools to encourage it.


Resources for grants and competitive awards related to kids and creativity in a variety of activities.


Global SchoolNet’s mission is to support 21st century learning. We engage teachers and students in meaningful project learning exchanges with people around the world to develop literacy and communication skills, foster teamwork and collaboration, encourage workforce preparedness and create multi-cultural understanding. We prepare youth for full participation as productive and effective citizens in an increasing global economy.


Sponsored by Digital Directions Magazine, a site to share new ideas when it comes to education technology and to work through roadblocks users face in your schools. “We’ll start by identifying the top 10 problems in ed tech and work toward solutions. But we hope the discussion will naturally grow from there into an ever-changing conversation about how technology can improve education.”


Radio Lollipop is a hospital radio service for children, no operating at multiple locations in England, Australia, New Zealand and the United States.


The High School Broadcast Journalism Project provides a framework and other resources for journalism ethics and civic engagement projects. One example is a national contest to create a 15 or 30 second PSA on first amendment rights.


Videos by children on the importance of voting.


The Educational Video Center is a non-profit youth media organization dedicated to teaching documentary video as a means to develop the artistic, critical literacy, and career skills of young people, while nurturing their idealism and commitment to social change. Founded in 1984, EVC has evolved from a single video workshop for teenagers from Manhattan’s Lower East Side to become an internationally acclaimed leader in youth media education. EVC’s teaching methodology brings together the powerful traditions of student-centered progressive education and independent community documentary.


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