research, analysis, blogs


The Fred Rogers Center was established at Saint Vincent College in September 2003 to serve as a national and international resource for addressing emerging issues affecting children and families. The Center continues Fred Rogers’ commitment to building bridges between early learning and children’s media.

www.fredrogerscenter.org

Global Kids is committed to educating and inspiring urban youth to become successful students as well as global and community leaders. Using interactive and experiential methods to educate youth about critical international and foreign policy issues, GK provides students with opportunities for civic and global engagement. Through its professional development program, GK provides teachers and educators with strategies for integrating a youth development approach and international issues into their classrooms.

www.opl.globalkids.org

Working across a diverse community of players, the Institute of Play “leverages games and play as critical contexts for learning, innovation, and change in the 21st century. We bring non-traditional audiences into innovative spaces of production and learning through partnerships with the game industry, academia, government, science, technology, and the arts.” 

The Institute of Play has announced that New York City will become home to Quest to Learn, a new 6-12th grade public school that will use game-inspired methods to teach both traditional and critical 21st century skills and literacies. Opening in fall 2009, the Institute of Play is creating the school in collaboration with New Visions for Public Schools, a not-for-profit organization that works in partnership with the New York City Department of Education to improve academic achievement in the City’s public schools. The school will be a District 2 school, located in Manhattan. Quest will open with a 6th grade, adding a new grade each year. The school will be supported through an innovative partnership with The New School, Pearson, and Pearson Foundation. The John D. and Catherine T. MacArthur Foundation will provide research support, as part of its Digital Media and Learning Initiative.

www.instituteofplay.com

Broad research report on teens and social media as well as other reports on the impact of the Internet on society.

www.pewinternet.org/PPF/r/230/report_display.asp

Forty years after Joan Ganz Cooney’s landmark study that led to the creation of Sesame Street, Sesame Workshop has established The Joan Ganz Cooney Center to perpetuate Mrs. Cooney’s vision in a rapidly changing world.  The mission of The Joan Ganz Cooney Center is to catalyze and support research, innovation and investment in digital media technologies to advance children’s learning. 

www.joanganzcooneycenter.org

NYC-based organization that “provides support, visibility and shared resources to organizations and individuals using digital games for social change. This is the primary community of practice for those interested in making digital games about the most pressing issues of our day, from poverty to race and the environment. ”

www.gamesforchange.org

Based in Bristol, UK,  Futurelab’s mission is “about transforming the way people learn. Tapping into the huge potential offered by digital and other technologies, we develop innovative resources and practices that support new approaches to learning for the 21st century.   We work in partnership with others to incubate new ideas, taking them from the lab to the classroom, share hard evidence and practical advice to support the design and use of innovative learning tools, communicate the latest thinking and practice in educational ICT, provide the space for experimentation and the exchange of ideas between the creative, technology and education sectors. ”

www.futurelab.org.uk

Operates from the premise that while there have been “extraordinary advancements in how we interact with each other and the world, our system of education has been frustratingly slow to adapt.”  Called “Edutopia”, the vision calls for “a new world of learning. A place where kids and parents, teachers and administrators, policy makers and the people they serve, all are empowered to change education for the better. A place where schools have access to the same invaluable technology as businesses and universities — where innovation is the rule, not the exception. A place where children become lifelong learners and develop the technical, cultural, and interpersonal skills to succeed in the twenty-first century. A place of inspiration, aspiration, and an urgent belief that improving education improves the world we live in.”

Numerous teacher resources are provided for download.

www.edutopia.org

MacArthur Foundation sponsored competition for projects involving participatory learning.  Application deadline has passed, but this web site will announce winners and spawn additional projects in this area.

www.dmlcompetition.net

The MIT Comparative Media Studies (CMS) program is “committed to the art of thinking across media forms, theoretical domains, cultural contexts, and historical periods. Both our graduate and undergraduate programs encourage the bridging of theory and practice, as much through course work as through participation in faculty and independent research projects.  The goal of our program is not to replicate existing paradigms, but as an early CMS backer said, to prepare students for jobs that don’t yet exist. We consult regularly with leaders in industry, the arts, public policy, journalism, education, and the nonprofit sector, trying to understand contemporary developments, identify job and internship opportunities, and pinpoint skills and knowledge which will help prepare our students for new opportunities.

Courses are designed to “teach students to both make and reflect upon media and in the process, to acquire important skills in team work, leadership, problem solving, collaboration, brainstorming, communications, and project completion, which will prepare them for a broad range of academic and professional careers.”

http://cms.mit.edu

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