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In 1996 the Committee on the Rights of the Child, which advises governments on their implementation of the UN Convention on the Rights of the Child held a consultation on children and the media.

A working group then began to explore the issues involved in developing a positive relationship between children and the media. In 1988, the Norwegian Government and UNICEF initiated a process that would identify examples of good practice, forge cooperative links among the many sectors involved, and produce resources to encourage further developments in the field.

In November 1999, young people involved in media projects, media professionals and child rights experts gathered in the Norwegian capital Oslo to discuss the role the media can play in the development of children’s rights throughout the world, under five headings:

• Children’s right of access to the media, including new media

• Children’s right to media education and literacy

• Children’s right to participate in the media

• Children’s right to protection from harm in the media and violence on the screen

• The media’s role in protecting and promoting children’s rights

From their deliberations emerged the Oslo Challenge.

The Oslo Challenge Network was set up for professionals and organizations working in the field of children and the media to share information and ideas. This network – now known as the MAGIC Network – communicates through an email group. If you would like to join this group, just go to the Join MAGIC section of this website.

Say It Loud is a youth film that explores the importance of education for African-American boys. When Jordan Coleman was 10 years old he became a voice over actor on Nickelodeon’s Nick, Jr.  show The Backyardigans;  he’s the voice of Tyrone the Moose.  Jordan’s parents challenged him to use some of his earnings to make a positive contribution to his community.  He hired a film crew and began interviewing African-American boys and men for “Say It Loud”. (more…)

This site catalogs programs & tools to (1) encourage youth expression and (2) explore impact of media & technology on youth. By default, programs & tools are listed based based on on the date of their addition to this site. Use the search box or click on a category to narrow results to a specific area of interest. This site has been curated by SLB Radio Productions with support from The Grable Foundation to support the Kids + Creativity Initiative.  Comments and suggestionsare welcome.

A self-described behind-the-scenes look at youth media making…and what can be learned from it “to get conversations going about youth media stories.   I’m especially interested in projects spearheaded by young people who’ve been marginalized from digital media production—how they make media to make meaning, change, and sometimes money.   What stories do young people tell?   What activities do they design for themselves, or do adult producers organize with them, to generate powerful stories?  Who’s learning what through youth media production, and how?  How are young producers making money?   How are they transforming old media editorial guidelines in the new media environment? ”  Extensive links.

A research unit of Harvard Project Zero, Stanford Center on Adolescence and the Quality of life Research Center at Clarement Graduate University has been studying how individuals strive to do “good work”—work that is excellent in quality, ethical, and engaging to the worker as part of the Good Work Project.  This unit is  now applying its  “good work” lens to the digital media, a new domain of activity in which youth in particular are becoming leading participants.  While a high proportion of young people’s activities in cyberspace are social—constituting more “play” than “work”— the researchers believe that it is critically important to explore the ethical character of their conduct in this evolving sphere. 

“Far from being passive consumers (or, as some fear, victims) of media, young people are actively contributing to and defining the new media landscape through sites such as MySpace, Flickr,YouTube, Second Life as well as blogs and multi-player games. While we believe that young people are invoking and nurturing important skills through such creations, are they also developing an ethical sense regarding their online activities?  We wish to understand how young people conceptualize their participation in virtual worlds and the choices they make as they interact with one another.  What beliefs, values, and goals do they bring to their activities online?  What ethical considerations guide their conduct? Are they even aware of the potential for ethical or unethical behavior — at least until the time whey they themselves are the victim?  What kinds of identities do they construct and what are the ethical implications?  For example, when young people take on new virtual identities, do they behave civilly or do they use these identities as an occasion for bullying?  When they create using materials online, do they appropriately credit sources or do they lift without regard for authorship?  How do they understand authorship and ownership in a sphere in which most information and material is “up for grabs,” (i.e., easily downloaded or acquired via copy and paste)?
In short, how do young people define “good” cyber-citizenship and what kinds of things do they do to achieve it? 
We are studying young people (ages 15-25) who regularly participate in online games, social networking sites, and other online communities. Our methods include in-depth interviews, the posing of hypothetical ethical dilemmas, and observations of youth participating in online communities. Through these methods, we seek to uncover
strategies for “good play” and, ultimately, to develop tools to encourage it.

Global SchoolNet’s mission is to support 21st century learning. We engage teachers and students in meaningful project learning exchanges with people around the world to develop literacy and communication skills, foster teamwork and collaboration, encourage workforce preparedness and create multi-cultural understanding. We prepare youth for full participation as productive and effective citizens in an increasing global economy.

Sponsored by Digital Directions Magazine, a site to share new ideas when it comes to education technology and to work through roadblocks users face in your schools. “We’ll start by identifying the top 10 problems in ed tech and work toward solutions. But we hope the discussion will naturally grow from there into an ever-changing conversation about how technology can improve education.”

A conference designed to better understand children’s and youngsters’ needs in relationship to technology, exploring how to create interactive products for and with them, and investigating how technology-mediated experiences affect their life.

The Grable Foundation’s overall vision is to help make life better for young people, to help them lead fulfilling lives and to  have hope for their futures.  This is done via a mission of helping children and youth to become independent, caring, contributing members of society by supporting programs critical to a child’s successful development.  As a self-proclaimed “outrageous ambition”, Grable would like to ensure that no metro area beyond the Pittsburgh region will endeavor more diligently, creatively, and cooperatively to enrich the hopes and dreams of all children.

Peer-reviewed journal studying this field.

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